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Cold Waters Download Low Mb

Updated: Mar 11, 2020





















































About This Game After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.Major Features:- Real-time naval combat- Over 40 classes of ships and submarines all meticulously researched- Dynamic Campaign where your performance matters- Realistic sonar model- Authentic Soviet combat tactics b4d347fde0 Title: Cold WatersGenre: Indie, Simulation, StrategyDeveloper:Killerfish GamesPublisher:Killerfish GamesRelease Date: 5 Jun, 2017 Cold Waters Download Low Mb cold water download lyrics. cold waters online. cold water song download musicpleer. cold waters free download mac. cold waters pc free download. cold water download mr jatt com. cold waters 1.09 download. cold waters pdf. cold water bieber download. cold waters land attack mission. cold waters pc torrent. cold water song download 320kbps. cold waters news. cold waters dlc. cold water song download by justin bieber. cold waters 1.12 download. cold water video download hd. cold waters 1.12 torrent. cold waters ocean of games. cold water song download by pagalworld.com. cold waters jive turkey. cold waters on android. cold water song download by justin. cold waters land attack mission. cold waters cheat engine. cold waters version Cold Waters seems to be a happy mix between a hardcore nuclear sub simulation and an arcade sub game. The controls are pretty simplistic but the gameplay is anything but simplistic. You really have to use the different layers of ocean depth, enemy ship baffles, decoys, etc to be successful. This game is going to suck a lot of my time up.. As a long-time sub player I was really looking forward to this. Although my experience with Cold Waters has generally been positive, I do have a few reservations. Bear in mind I'm writing this in mid-July 2017, by the time you read this most of the problems listed might be done away with. The devs do appear to be listening to player feedback intently, which makes me hopeful for the future.Tl;dr - it's a good game with some serious flaws, get it when it's on sale and after it's been patched with an improved campaign. The Pros:- Setting. The 1984 campaign is perfectly placed time-wise, as it offers a great diversity of subs, lots of opponents that range from easy peasy to terrifying and it gives a good glimpse of modern submarine tactics. It's also a very interesting historical period in terms of East-West relations. Haven't tried the '68 campaign yet so can't comment on that. - Immersion. It's been a while since I've had a thrill like this in a sub game. Dodging homing torpedoes that are mere feet away from your ship can give you goosebumps on more than one occasion. Also... Those blasted ASW helicopters!- Balance. You can enjoy all the game's features while playing at a relatively low difficulty setting. I found the Realistic setting to be exactly to my liking, as it gives equally as many hair-rasing moments as it does easy kills. I've jumped entire wolfpacks of enemy subs and was jumped myself by a lone SSN on more than one occasion, with a desperate torpedo dodge saving the day. The Cons:- Repetitive campaign. After a while you discover the campaign has 5 basic mission types - intercept a submarine (or a wolfpack), intercept a resupply convoy, destroy an amphibious landing force, make a ballistic missile strike on a port, insert a special forces team into enemy territory. With the exception of a few random encounters along the way the campaign gets boring quite quickly, even if you rack up a lot of kills and get plenty of silverware pinned to your chest.- You never meet any allied ships. Every single vessel you find is a Soviet one. Forget about allies or neutral ships, all you have is targets. While that's a positive thing for some I find it to be a negative, as it gives a feel of a Soviet zombie infestation and not a massive campaign with hundreds of units on both sides. - Mission design and orders from HQ, which can be infuriating at times. There seems to be little correlation between your conduct in the war and missions received, not to mention the advances made by each side. Inserting a SEAL team into Murmansk doesn't make much sense when the war is practically won. As of mid-July 2017 this, along with the repetitive campaign, are by far the biggest cons of this game.To give you an example of all the game's problems in one paragraph, here's a description of a mission I had today.I'm at the helm of USS Narwhal, SSN-671. I've just returned from a successful TLAM strike on Arkhangelsk. I'm low on torps and have a damaged torpedo tube from a hairy encounter with two Soviet SSNs in shallow waters, leaving me with a total of 3 working tubes. I get orders to intercept some LSTs heading to Narvik. Once I get my initial contacts the whole enemy escort comes my way and forces me to retaliate. I sink them all (2x DDG, 2x FFG iirc) but I'm left with no torps so I can't sink the LSTs. 'They're probably going to get sunk anyway, they don't have any armed escort', I thought to myself. Well, I was wrong. Apparently four unarmed and unarmoured LSTs can just waltz into Narvik unopposed and take it by storm... And NATO HQ has known about this operation for days! Don't they have aircraft with anti-ship missiles and other subs in the area? Anyway, I'm ordered back to port to resupply (so they must've known about my torpedo situation beforehand) and I'm told to... Attack an amphibious landing group heading to Narvik. Yup, the very same. REALLY? I need to stay in port to repair my broken no. 4 tube, it takes 32 hours to do so. In the meantime I'm informed my mission has failed because I failed to intercept the convoy in time. GUYS, SERIOUSLY? IS NARWHAL THE ONLY SSN IN THE WHOLE BLOODY REGION? Shouldn't you give me orders AFTER the necessary repairs have been made? I then get orders to make my third SEAL team insertion into Arkhangelsk. You'd think thought the Russians would be better prepared for my arrival this time, but I won't bother checking. At that point I quit the game and took a break. What can be done to turn Cold Waters from a case of flawed genius into a brilliant little independent game:- Bring the price down. For the current features it offers the 37€ price tag is just too high. I only bought this because I was excited for it. I wouldn't recommend it to a friend who's new to the genre, not without a sale on anyway.- More mission types. It's not a good sign when you find after a mere 20 hours that the campaign can get very repetitive.- Add allied and neutral ships, both in mission and in off-screen events. If it wasn't for the HQ messaging you from time to time you'd think you were the only NATO sailor in the North Sea area. There's no news of successes of your brothers in arms and you feel like you're the guy who carries the entire NATO naval operation on your back. - More campaigns and ships. Having no British ships to choose from feels odd in a game that primarily takes place in and around the North Sea. The Churchill, Swiftsure and Trafalgar-class subs are all there for the taking, with plenty of data readily available. A Soviet campaign would be great too, driving a Victor III or a Sierra-class armed to the teeth with USET-80 torpedoes would be a lot of fun. Modders have done that within a month of the game being released, within limits of course. Why can't the base game have that too? - Interface changes. Having a hotkey for periscope depth and a slider for automatically guiding your sub to a set depth would make for simple yet great quality of gameplay improvements. - A better tutorial. If it wasn't for me watching countless YouTube videos before buying the game I would've died many more times than I did. All in all it's a fun little game, but for now I'll put it on the back burner to see what the devs and modders can come up with in the coming months.. Cold waters is a submarine simulation game that puts you in the captains position of your choice of nuclear power silent death. The sub choices each have their unique advantages and disadvantages, all depending on your playstyle. Like bumrushing the ships and booking it before you get shot? Play the skipjack you maniac. Prefer creeping silently and cutting throats without the enemy realizing you're there? Play the 688 class. Be warned, this game requires that you carefully plan your attacks and have a degree of competance in captaining your boat. Failure to plan, making stupid decisions, or not having the smallest idea of how modern day attack subs works will result in you getting detected, depth charged or torpedoed to death. But plan right and tread carefully, and you will see your efforts rewarding with the bows of your foes pointed to the heavens in smoking, twisted wrecks followed by the metal groaning as they slide under the waves. Killerfish games has continued to update this game with patches and content updates such as the South China Sea campaign, FOR FREE. So do I recomend this game? You bet your aft I do. P.S. Killerfish Games, If you are reading this, thank you for making this amazing game and continuing to update it. Words cannot begin to describe how much appreciation we, the community feel for you being active and working with us. You guys are the Devs we need in this world of loot boxes and half completed games.. I've been struggling with gaming for a while.Nothing feels new, nothing feels different.It's the same WW2 shooter or its the same this and that.I wasn't expecting much with Cold Waters. I'd played Atlantic Fleet and whilst enjoying it, I didn't feel like I'd enjoy a Cold War version, even if it was in real time.Blimey, was I mistaken. This is the first time in a year that a single player game had me this excited or tense. After a bitter learning curve, I'm getting the hang of the game and am having a blast. Naval wargaming had always been a tricky subject to do right, but this game nails it, with just the right amount of complexity and simplicity to get by. Anyone who wants a change from their normal gaming routine of shooter clones and the like, come to Cold Waters. Take you time, expect to die, but I've not played a game yet that makes me feel like a hunter like Cold Waters done.Thoroughly recommended.. Let me recant my experiences to you and you can decide on whether or not to purchase this game. (Protip you should)The year is 1985 and here I am between svalbard and north norway in our Los Angeles class nuclear attack sub the Hyman G. Rickover. Commands given me the orders prior to this to intercept and if possible destroy an enemy surface taskforce consisting of a moskva heli-carrier. So the satellites peg this taskforce on my map and I move in prepping all hand for battlestations. I enter the operation area and I'm cruising at 20 knots 300 feet down below a strong layer and sonar is still picking up contacts for a total of about 4 surface contacts. I slow to 5 knots and rise above the layer to a depth of about 40-50 feet hoping to raise up the ESM mast and periscope. Sonar before I could even do this assigns them as the moskva, a cargo ship, and two escorts. The taskforce is running fast and loud pinging hard with active sonar. Command up periscope because I'm ballsy and so I can get a faster firing solution on the moskva. Fire control gives me a solution almost instantly and I let loose with a Mk.48 torpedo whose active sonar setting I've turned on and she runs to the end of her leash and immediately starts pinging picking up on the cargo ship not the moskva. The moskva according to sonar and her two escorts are breaking hard left but pinging all the way. Within all this time I've taken on ballast, ordered all stop, and ordered ultra quiet hoping to hide from all the choppers the moskva and two escorts have gotten in the air.The Mk.48 slams home on the side of this cargo ship in the meantime and again I let loose a Mk.48 with the hope of the moskva sinking due to it. The fish locks in on her and speeds in, the moskva trying it's best to throw off the torpedo breaks hard right and instead only turns into the torpedo and takes it in the gut starts flooding, catches fire, and sinks. The objective is dead but her escorts are not out of the fight. They ping hard searching for me and now directing the helis of thier dead flagship. One of the two doesnt get far as a Mk.48 slams beneath the keel and cracks and starts sinking. The last escort hearing my torpedo launch somehow steams for me directing the helis to me and fires it's RBU-6000 at what it suspects is me. I let loose with another Mk.48 and she swims to the end of her short firecontrol leash and starts pinging the enemy ship. The escort breaks hard right and the torpedo slams her in the middle and she too sinks. In this whole engagement I have not moved and only listened to the soviet fleet try and fail to find me. I dive deeper to 700ft and and make for the end of the zone at cruising speed despite still being hunted by the helicopters the whole way. I leave the zone ending our succesfull combat mission against the Soviet taskforce. As we pick up comms again we are informed our actions have had a massive effect on the fight in the norwegian sea and NATO forces are moving into fill the power vacuum we've created for them. We are also informed West Germany has fallen to the Soviet hordes. Last of all though command has awarded me a bronze star for my actions against the Soviet devils. Captain "Big D*** Rick" and his crew aided the Allied war effort.Edit: Big D*** got interred into soviet gulag. Captured after insersting navy seals into Archenglsk and proceedingly intercepted by russian attack subs off the coast of finland.Presumed dead.. This game is strikingly beautiful and is enjoyable to play. However, unless Im seriously missing something it does not contain several important elements. It needs a sonar suite similar to 688i, Sub Command etc. There is no workable towed array or broadband scope. You can not switch sensors. The sonar in general is very rudimentary. Being able to work and stalk contacts, generating a firing solution etc is the core of any good sub sim. This game lacks it. Im not sure if they plan to add these features or not, but until they do I can never take it seriously. On the upside it has some very nice features. I like being able to form knuckles in the water and I love the interaction with aircraft. As nice as it is it certainly doesn't justify a $40 price tag unless you treat it as an early access game with the needed features coming in the future.For now, I'll just go back to playing Dangerous Waters.. I am a World of Warships player who loved discovering the history of ships and naval warfare, and then Jingles pointed out Jive Turkey's Youtube Channel, after which I purchased and downloaded this game. I loved this game and spent more hours than I'd like to admit playing it. It's been great fun learning about cavitation, sonar classification, TMA and other interesting concepts... not to mention the application of these concepts to a naval simulation. I'm going to play this for a long time yet.. Cold Waters strikes the right balance between study sim and simplified game mechanics. This makes it both approachable to new players and in depth enough to engross both the new players and veterans alike. I Highly recommend this game to anyone with an interest in Naval combat. It will keep you entertained for hours trying to master the 688. Once you have a feel for the game you can start playing with 60's era boats which require a lot more thought to successfully attack and survive the Rusikes. 9/10 Pouter, Would obstruct the boomers transit to the North Atlantic again.. Getting stressed out has never been more fun!!!9/10 would have anxiety attack again

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