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Boring Man - Online Tactical Stickman Combat Download Mega

Updated: Mar 11, 2020





















































About This Game Boring Man - Online Tactical Stickman Combat is the greatest 2D shooter you've never heard of. From a selection of 70 weapons, battle and destroy your enemies using a variety of guns, parkour abilities, dynamite, swords, and so much more.Boring Man features a wide selection of game modes, and a even more vast collection of mutators that turns your vanilla game mode into a chaotic madhouse. With 70 weapons to choose from, Boring Man offers a huge range of load out customization that can fit nearly every play style. 7 different game modes! Get in touch with your competitive side with classic Capture the Flag, or survive with your friends in the Zombrains game mode. Host your own server for your friends and explore the many mutators in the game, such as the Low Gravity mutator or the Rocket Madness mutator that changes every projectile into a deadly explosive rocket! Traverse the difficult climb maps that will leave you crying! Make your own maps with the BoringEditor map tool! Want even more? Get the Boring Man Premium! edition and have extra customization features for your stick figure soldier, such as hats and colored bullets.In Boring Man, it's everything but boring. b4d347fde0 Title: Boring Man - Online Tactical Stickman CombatGenre: Action, Free to Play, Indie, Massively MultiplayerDeveloper:Spasman GamesPublisher:Spasman GamesRelease Date: 4 Apr, 2014 Boring Man - Online Tactical Stickman Combat Download Mega My new F2P game TUNNEL DIVERS is now out in Early Access: You can check it out here: http://store.steampowered.com/app/569720/TUNNEL_DIVERS/Thanks for your support!. Lend me a hand! (Beta Branch): There is a beta branch I configured in Steam. I compiled the game differently to see if it would make Game Maker behave better with save files. Unfortunately, this compile cant see the Maps/Backgrounds/Tiles folder at where they are currently installed and it would take some ground work to fix that.So I figured I'd reach out to the more tech savvy to switch to this beta branch, manually move the files to the correct location and play with that installation for a little while, before I'd start doing work on that. I want to see if this installation set up is any good before proceeding any further with it. You can then post in the forums if anything weird happens.To opt into the beta:1. Right click B-Man in your library2. Click Properties, then the Betas tab3. Click the drop down and select "alternate", then Close4. Re-install the game.The beta has 0 game play differences, it is simply a different file set up. You should still be able to play with anyone with or without the beta build. After you install the beta branch, it should look like this: http://i.imgur.com/tIAZVOM.png(if it doesnt, you will need to uninstall the game, restart Steam, then reinstall the game)Now for the tricky part. You will need to go into your Boring Man Steam install folder and take all the folders in there (except BoringEditor) and move it to the BoringManGame AppData folder. If you don't do this, you'll get a "map not found" error if you try to play on a server. If you have no idea what I just said, I'd just sit this one out.If you installed the beta version but no longer want it, simply folllow the beta install instructions again but instead select "default" instead of "alternate" to revert the beta installation.If any of you can do this, especially any of you who's had their save erased in the past, please do. If your save has been erased from the past few days (i said DAYS, not weeks or months), please comment below which Windows version you are using, and check out the Technical FAQ here to see if you can recover it: http://steamcommunity.com/app/346120/discussions/0/485623406944171961/Thanks-SpasmanEDIT:**DO NOT PUT YOUR CUSTOM MAPS/BACKGROUNDS/TILES WHILE USING THIS VERSION**. Boring Man v1.2.4.1: Dev Log. Boring Man v1.2.0 is now available: WARNING: SAVEPOCALYPSE INCOMING. Boring Man v1.2.7.1 is now available: Devlog:Windows played a cool prank on me and deleted all of my BMAPSAVE files, which is used to edit maps. I had to decrypt and load the BMAP files (the map files you load in-game) into the map editor manually to recover them.All of the maps are still precisely the same, but it juggled their md5 hash values which are used to check if you have the correct map for the server, so I need to push a version number to make sure everyone has these newly compiled maps.All the other stuff may or may not be already in the previous version, they are just in the change log for documentation purposes.Also like I said hundreds of times, I will continue bug fix updates as long as needed, so if I hear "OMGGG YOURE STILL UPDATING" I will unpin a grenade and leave it in your adventure time onesie.Changelog:- Added being able to use Ctrl + V for text input while in the menu- Removed XP gain from capturing flags and control points- Removed the ability to get achievements on custom maps- Fixed players not being limited to level 100 correctly- Fixed the TDM flag giving an additional point if you cap it at the end of the round- Fixed ‘Cool Island Song ‘and ‘Zoned’ achievements not unlocking correctly in some instances- Fixed the random loadout button not working correctly if you click it before spawning- Fixed the random loadout button not spawning Old Weapons and the jetpack correctly- The random loadout button will now default you to the “Custom” loadout when selected- Fixed the suicide vest going off the next round in TDM if activated before round end- Fixed a few bits of misinformation in the menu- Fixed hidden spikes on The Man side in Dyson City. Dev Log 2/20/19: Leveling up, beta release date and more..: Hello! Yes, another dev log so soon, I'm just catching up on some things I've been meaning to share but haven't had the time until now.Today I'd like to share how leveling up and game progress will work. In the original game, you would earn XP from killing enemies and would level up to unlock a random weapon you didn't own.The rewrite will be featuring this again, but with some changes to keep things under control. I think unlocking new weapons in the middle of a match was a big draw for the game and I would like to recapture that magic.So, once again, killing enemies will grant you XP, up until you reach level 100. Once you are level 100 or more, XP from kills will be disabled and there will only be time-based ways to earn XP so you can focus on playing the game instead of trying to find weird shit to do to grind. There will also be a couple restrictions made so grinding isn't super easy, but not too many because I think it's kind of fun to use mutators and stuff to make your own XP grind set up.Anyways, the only way to earn XP post-level 100 is by completing matches, but I will be finding other ways that are time-based. When you complete a match, your XP gain will be a certain percentage of how much you need to level up. So you don't really need to worry about being too high of a level to earn level ups at a steady pace. The longer the match goes on, the larger this percantage becomes. It maxes out after about 30 minutes of game time.Like I mentioned waayyyy before I started development on the rewrite, your current save file will not transfer to the rewrite, so you will need to start over. Or do you? I am also introducing a new feature for "veteran" players. The game will take a look at your profile and determine when you first started playing. If you started playing before a certain time, then you will unlock the ability to unlock all the weapons from the start and skip straight to level 100. You choose to do this yourself anytime you want, so if you want to start over from level 1 you're welcome to.Why is leveling up so important when there are a finite amount of weapons to unlock? Well I'm glad you asked, today I'd like to introduce the thing I've been working pretty hard on...Weapon skins! Some of you guessed it already, but I'm excited to share this none the less.Weapon skins are new items that make your guns look different, but have no stat altering effects, they are merely for show. After you reach level 100, every time you level up you have a 20% chance to unlock a random weapon skin that you don't own yet. Gold tickets are making a return as well, you can still find a golden ticket instead of a random golden weapon and use the ticket on a weapon of your choice.Weapon skins have different qualities, and the better weapon skin quality the cooler it looks! For example, common quality weapon skins are just boring solid colors and patterns, while more rare skins have a more exciting look and can even feature special effects and changes to the weapon's sound effects, look or even special death animations for enemy players!So, how many weapon skins will there be? 10? 15? 30?How about..1,706! 1,706 weapon skins are currently in the game right now. Wowzers! How can little old me make so many gosh darn weapon skins?The weapon skin system features a colorized pattern system, similar to how the ship customization works in Tunnel Divers. I can draw up to 3 different patterns on a weapon, and give them any color I want.Additionally, I can assign them special effects and make them glow different colors too. I can also completely change the look of the weapon to an entirely different sprite.Basically, when I make a weapon skin, I can assign its properties to EVERY weapon in the game. So when I want to make a white and green striped skin, this skin can be applied to every weapon in the game in only a couple of lines of code. This makes adding a bunch of new skins really easy.I have generated 1,706 weapon skins myself, but for the rest of the skins that are added I want the community to make. Theres a little weapon skin creator in the game any player can access, every player is welcome to use it but for right now the only way to share your is to generate a JSON string on your clipboard.I won't be taking weapon skins from players at this time, but thats because I want it to be done through Steam Workshop. It's not implemented yet, but the community could vote up their favorite weapon skins and I can add the top most Workshop submissions to the game. When a set of weapon skins are added, the author is granted credit for every one of them and the player will be able to click their name on the weapon skin selection menu and visit their Workshop page.So with that exciting new feature finally out in the open, I'd also like to introduce the new DLC for the game, two new DLCs in fact! You have already probably guessed they are weapon skins. I have made their Steam store pages visible today and you're welcome to check them out below:https://store.steampowered.com/app/1018760/https://store.steampowered.com/app/1018761/Each DLC will give you the entire weapon skin set for $2 each. So if you buy the Platinum weapon skins, you will automatically unlock the skin for every weapon in the game (and every weapon added in the future). Even if you're not level 100 yet, you will still be able to equip them. I may add more DLC skins in the future.These weapon skins are only available through the DLC, you won't be able to randomly unlock them. Even owning the Tunnel Divers DLC will get you a special weapon skin! For the love of God please give me money.As a side note, B-Man will NEVER feature loot boxes. When you purchase a weapon skin DLC, you will get what you are shown. All other weapon skins must be randomly unlocked by leveling up and cannot be paid for.Weapon skin usage is totally free, you won't need to own any DLC to unlock weapon skins. So you can not spend a single dime on this game and still have a chance to sport yourself a super rare weapon skin to show off!B-Man will also not be implemented into the Steam Inventory. Weapon skin unlocks will be handled by my cloud saving. This will allow me to release the game on different platforms, and not just Steam. Also the Steam Marketplace is sketchy as fuck and I don't want B-Man to mix with the wrong people.The purpose of the weapon skins is to increase the replayability of the game. While I would like to use them to generate income, this is the main reason why I added them. I'm not sure how long it'd take to unlock every skin in the game or if it's even possible, but I think I like it like that. Maybe it doesn't take as long as you think.So, all thats exciting but I do have some sad news. I have decided to cut two weapons from the game, the Old Pistol and the Old Shotgun.These weapons were mostly jokes and I think most players can agree they're mostly useless. They're also not very good for the weapon skin system, however I'm not deleting them entirely, they will be "retired" as super rare weapon skins, also known as "Artifacts".Artifacts are extremely rare weapon skins that are unique to the weapon they're assigned to. For example, the Old Pistol is a Pistol skin that changes the sound effects and even brings back the death animation you get when you killed someone with an Old weapon. The Old shotgun is for the Pump Action.Artifacts will usually have a unique effect for them that make them stand out from other skins just like this. So, the plan is to have at least 1 Artifact skin for every weapon in. New server for server list: I moved the server list to a new server tonight, it should be up now.If it isn't, follow the instructions below as your computer is still trying to contact the old server (which is shut down)1. Open Command Prompt while B-Man is open2. Type "ipconfig /flushdns"3. Press enter and wait for it to finish4. Check server list. My New Project - TUNNEL DIVERS: Hello all. I'd like to introduce you to the new game I've been working on.https://www.youtube.com/watch?v=5q7GBQSOk_YIf you like Boring Man and like my work, please consider visiting Tunnel Divers' Greenlight page and sending me a yes vote.http://steamcommunity.com/sharedfiles/filedetails/?id=774112780Thank you for all of your support.. Boring Man v1.2.2.5 is now available: Fixed/Changed- Fixed Survival enemies being able to see you with the invisibility power up.- Fixed gas launcher grenade not exploding on impact sometimes (For real this time)- Fixed not being dismounted correctly from a ladder when grappling (It was fun tho)- You now need 25 kills to set off the Cigar ability in Survival- Whitelist system has been removed. Only stock maps can earn XP. (Sorry)- Reduced auto-chat spam (Sorry again)- A back up save file called “backup.profile” is now created every time you level up.-- Rename this file to “bm.profile” in case your save is corrupted in the future.Weapons- Restored original stun time on the Lightning Gun- Increased fire rate on the Lightning Gun- Reduced fire rate of the Dual Pistols- Reduced reload time on the Sawn Off- Increased damage on the Fire Uzi projectile- Increased max clip on Trench Gun- Increased damage on the Power SMG- Increased price for Trench Gun on Zombrains- Increased price for Grapple Hook on Zombrains

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